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New for 2025!

Deep in the heart of Northern Michigan’s dark wilderness, the shadows are alive… and they’re hungry.

Enter the Whispering Woods, where every rustle of the trees hides something far more sinister than you can imagine. The twisted paths lead you through:

The Mountain Ridge – where feral creatures and bloodthirsty werewolves stalk under the full moon.

The Witches’ Cavern – a cursed hollow overtaken by three insane witches who hunger for lost souls.

The Catacombs Below – ancient underground tunnels crawling with horrifying vampire beasts waiting in the dark.

This is not just a haunted walk—it’s an immersive nightmare of nature gone mad, where the forest itself wants you trapped forever.

Will you escape the woods… or will you become their prey?

Alien X (1)

New for 2025!

The ship has landed… and the nightmare has begun.

Deep inside The Haunt in Grand Rapids, the military has locked down a newly discovered alien spaceship. Armed guards patrol the perimeter, scientists run dangerous experiments, and the government insists everything is “under control.”

But step inside… and you’ll see the truth they’re hiding.

Dark Caverns & Catacombs – echoing with unsettling sounds and alien shadows.

Feeding Chambers – where humans are drained and harvested by creatures beyond imagination.

The Queen’s Chamber – face the towering matriarch who rules the hive.

What begins as a military investigation quickly spirals into full-scale terror. The question is… can you survive the hive?

Malice In Wonderland

While wandering through the woods, Alice discovers a long-forgotten factory, its entrance hidden beneath the twisted roots of a crooked tree. From a hollow in the trunk, the faint whirring of strange machinery echoes, calling her deeper into the darkness. Step through the rabbit hole and into a nightmare version of Wonderland—where nothing is quite as it seems. Shadows move on their own, madness fills the air, and every turn pulls you further into a world where fear rules. In Malice in Wonderland, the only way out… is through the madness

Tinkles Tourment

The last image burned into Tinkles’ mind is the twisted grin of Frenzy. When he awakens, he finds himself trapped in what appears to be his childhood bedroom—but something is horribly wrong. The walls breathe, the toys whisper, and every attempt to escape only leads him back to where he began. His screams vanish into the darkness, swallowed whole with no echo to return. The air thickens with the smell of sulfur, the ground shakes with distant rumbling, and the flicker of fire grows nearer. What monstrous terror waits at the end of this nightmare… and will you survive meeting it?

Frenzy Circus (1)

Step right up… if you dare. Once you slip on your 3D glasses, the circus comes alive in ways you’ve never imagined. Twisted clowns and distorted illusions blur the line between reality and nightmare as you wander through the neon-lit tunnels beneath the big top. Rumors whisper of sinister experiments carried out in the shadows—locals vanish, laughter echoes, and the walls themselves seem to breathe. But beware… Frenzy and his band of misfits don’t take kindly to trespassers. With every corner you turn, the chaos builds, the madness grows louder, and the air grows thick with anticipation. By the time you reach the finale, you’ll pray the roar you hear isn’t coming for you.

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